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SR_BRG15.QLE
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Text File
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1997-09-04
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19KB
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683 lines
// QOOLE
// Brushes: 12
// Entities: 34
// Objects: 36
{ // Brush 0
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 10
{ // Brush 11
( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_6 0 0 0 1.00 1.00
( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_6 0 0 0 1.00 1.00
( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_6 0 0 0 1.00 1.00
( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_6 0 0 0 1.00 1.00
( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_6 0 0 0 1.00 1.00
( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_6 0 0 0 1.00 1.00
} // Brush 11
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG1_1"
"target" "SBRG1_2"
"wait" "0"
} // Entity 1
{ // Entity 2
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG2_1"
"target" "SBRG2_2"
"wait" "0"
} // Entity 2
{ // Entity 3
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG3_1"
"target" "SBRG3_2"
"wait" "0"
} // Entity 3
{ // Entity 4
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG4_1"
"target" "SBRG4_2"
"wait" "0"
} // Entity 4
{ // Entity 5
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG5_1"
"target" "SBRG5_2"
"wait" "0"
} // Entity 5
{ // Entity 6
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG6_1"
"target" "SBRG6_2"
"wait" "0"
} // Entity 6
{ // Entity 7
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG7_1"
"target" "SBRG7_2"
"wait" "0"
} // Entity 7
{ // Entity 8
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG8_1"
"target" "SBRG8_2"
"wait" "0"
} // Entity 8
{ // Entity 9
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG9_1"
"target" "SBRG9_2"
"wait" "0"
} // Entity 9
{ // Entity 10
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG10_1"
"target" "SBRG10_2"
"wait" "0"
} // Entity 10
{ // Entity 11
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG11_1"
"target" "SBRG11_2"
"wait" "0"
} // Entity 11
{ // Entity 12
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG1_2"
"target" "SBRG1_2"
"wait" "0"
} // Entity 12
{ // Entity 13
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG2_2"
"target" "SBRG2_2"
"wait" "0"
} // Entity 13
{ // Entity 14
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG3_2"
"target" "SBRG3_2"
"wait" "0"
} // Entity 14
{ // Entity 15
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG4_2"
"target" "SBRG4_2"
"wait" "0"
} // Entity 15
{ // Entity 16
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG5_2"
"target" "SBRG5_2"
"wait" "0"
} // Entity 16
{ // Entity 17
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG6_2"
"target" "SBRG6_2"
"wait" "0"
} // Entity 17
{ // Entity 18
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG7_2"
"target" "SBRG7_2"
"wait" "0"
} // Entity 18
{ // Entity 19
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG8_2"
"target" "SBRG8_2"
"wait" "0"
} // Entity 19
{ // Entity 20
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG9_2"
"target" "SBRG9_2"
"wait" "0"
} // Entity 20
{ // Entity 21
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG10_2"
"target" "SBRG10_2"
"wait" "0"
} // Entity 21
{ // Entity 22
"classname" "path_corner"
"origin" "0 0 0"
"angle" "0"
"targetname" "SBRG11_2"
"target" "SBRG11_2"
"wait" "0"
} // Entity 22
{ // Entity 23
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG1_1"
} // Entity 23
{ // Entity 24
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG2_1"
} // Entity 24
{ // Entity 25
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG3_1"
} // Entity 25
{ // Entity 26
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG4_1"
} // Entity 26
{ // Entity 27
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG5_1"
} // Entity 27
{ // Entity 28
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG6_1"
} // Entity 28
{ // Entity 29
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG7_1"
} // Entity 29
{ // Entity 30
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG8_1"
} // Entity 30
{ // Entity 31
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG9_1"
} // Entity 31
{ // Entity 32
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG10_1"
} // Entity 32
{ // Entity 33
"classname" "func_train"
"sounds" "0"
"speed" "100"
"dmg" "2"
"targetname" "STAIRBRIDGE"
"target" "SBRG11_1"
} // Entity 33
{ // Object 0 :
Position: (0.000000, 0.000000, 0.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Objects: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20
Objects: 21, 22, 23
Entity: 0
} // Object 0
{ // Object 1 :
Position: (-160.000000, 0.000000, -24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 1
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Position: (-128.000000, 0.000000, -40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 2
} // Object 2
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Position: (-96.000000, 0.000000, -56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 3
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Position: (-64.000000, 0.000000, -72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 4
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Position: (-32.000000, 0.000000, -88.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 5
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Position: (0.000000, 0.000000, -104.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 6
} // Object 6
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Position: (32.000000, 0.000000, -120.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 7
} // Object 7
{ // Object 8 :
Position: (64.000000, 0.000000, -136.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 8
} // Object 8
{ // Object 9 :
Position: (96.000000, 0.000000, -152.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 9
} // Object 9
{ // Object 10 :
Position: (128.000000, 0.000000, -168.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 10
} // Object 10
{ // Object 11 :
Position: (160.000000, 0.000000, -184.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 11
} // Object 11
{ // Object 12 :
Position: (-160.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 12
} // Object 12
{ // Object 13 :
Position: (-128.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 13
} // Object 13
{ // Object 14 :
Position: (-96.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 14
} // Object 14
{ // Object 15 :
Position: (-64.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 15
} // Object 15
{ // Object 16 :
Position: (-32.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 16
} // Object 16
{ // Object 17 :
Position: (0.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 17
} // Object 17
{ // Object 18 :
Position: (32.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 18
} // Object 18
{ // Object 19 :
Position: (64.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 19
} // Object 19
{ // Object 20 :
Position: (96.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 20
} // Object 20
{ // Object 21 :
Position: (128.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 21
} // Object 21
{ // Object 22 :
Position: (160.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Entity: 22
} // Object 22
{ // Object 23 :
Position: (0.000000, 32.000000, -92.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (1.000000, 1.000000, 1.000000)
Objects: 24, 25, 26, 27, 28, 29, 30, 31, 32, 33
Objects: 34, 35
} // Object 23
{ // Object 24 : Cube
Position: (-176.000000, 0.000000, 88.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 0
} // Object 24
{ // Object 25 : Cube
Position: (-144.000000, 0.000000, 72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 1
Entity: 23
} // Object 25
{ // Object 26 : Cube
Position: (-112.000000, 0.000000, 56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 2
Entity: 24
} // Object 26
{ // Object 27 : Cube
Position: (-80.000000, 0.000000, 40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 3
Entity: 25
} // Object 27
{ // Object 28 : Cube
Position: (-48.000000, 0.000000, 24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 4
Entity: 26
} // Object 28
{ // Object 29 : Cube
Position: (-16.000000, 0.000000, 8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 5
Entity: 27
} // Object 29
{ // Object 30 : Cube
Position: (16.000000, 0.000000, -8.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 6
Entity: 28
} // Object 30
{ // Object 31 : Cube
Position: (48.000000, 0.000000, -24.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 7
Entity: 29
} // Object 31
{ // Object 32 : Cube
Position: (80.000000, 0.000000, -40.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 8
Entity: 30
} // Object 32
{ // Object 33 : Cube
Position: (112.000000, 0.000000, -56.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 9
Entity: 31
} // Object 33
{ // Object 34 : Cube
Position: (144.000000, 0.000000, -72.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 10
Entity: 32
} // Object 34
{ // Object 35 : Cube
Position: (176.000000, 0.000000, -88.000000)
Orientation (rad): (0.000000, 0.000000, 0.000000)
Scale: (0.500000, 1.000000, 0.125000)
Brush: 11
Entity: 33
} // Object 35